I am a Sound Designer working across film and video games, with a focus on story-driven work. I have worked with studios including Blazing Griffin, Savalas, and Build a Rocket Boy, where I have developed a strong technical skillset alongside a collaborative approach.At Build a Rocket Boy, I have contributed to the AAA titles MindsEye and Everywhere, implementing audio in Pro Tools, Reaper, and Wwise. This has given me a solid understanding of large-scale production pipelines. I have also been mentored by Ash Reed, Supervising Sound Designer at PlayStation, which has helped refine my approach to sound design and workflow.In post, I have worked across ADR recording and editing, dialogue restoration, and final mixes in stereo, 5.1, and Dolby Atmos. I have worked closely with directors and post teams to shape performances and deliver work that meets broadcast standards.I have also worked as dialogue editor and re-recording mixer on the ToneBenders Sound Design Podcast, including an episode featuring two-time Oscar winner Mark Mangini, where I focused on clarity and consistency across different playback systems.I have experience working across Pro Tools, Wwise, and Unreal Engine, with hands-on use of Avid S6 and S3 control surfaces. I am particularly interested in building sound that supports the story and fits each project, working closely with others to achieve the best result without overcomplicating the process.





If you would like to collaborate on your next project, please contact down below.